1.02 is live: quest reset for washing, incinerator, and item jobs. Sabotage is once a day.
I Know a Guy: Shady Life Simulator

1.0 and 1.02 patch notes

Quick answer

1.02 adds a quest reset and caps sabotage at once a day.

Checked against Steam news on 27 September 2026. The client version to match is 1.02. Early Access started 1 April 2026. Version 1.0 left Early Access on 25 September 2026.

Official Steam screenshot: an in-game screen

1.02 — 27 September 2026

Quest reset is the one players will use. It covers washing-machine jobs, incinerator jobs, and item quests such as Eleanor's chest. It is not a universal "abandon any objective" button. The prisoner photo job is not on that list.

Sabotage and the arcade duels:

  • Yellow and orange risk zones, front and shady, wait a full in-game day between triggers.
  • Cops or mob members show up at most once per day.
  • Cabinet mini-games are capped at once per day.
  • Leaving the zone and walking back in does not reset the timer.

A side-quest tracker now sits on the left HUD under "Side Quests" when a new open-world job can be picked up. "Guess I'm A Gold Digger Now" tracks again. "With Great Pizza Comes Great Responsibility" was removed until it is reworked.

1.0.1 — difficulty and the payment fix

ModeRule
RelaxNo deadline on debt payments. The studio points solo players here
ChallengingOriginal deadlines. 10 installments, 48–120 in-game hours each
SwitchAt the start, or later, either way

1.0.1 also fixed payment steps on the original mode, the double-oven recipe timer (White Pizza no longer bakes as a custom), a soft-lock during electrical sabotage while taking cash, Hobarey Depot on the map, and the forgery-station timer. Washing machine level 1 dropped from 8 BTC to 5 BTC. Kitchen and shop lights were raised so night corners are not a black box.

What 1.0 actually added

The campaign change is the debt. Ten BTC installments, a Friendly Loans TV in the back room, on-time rewards, missed-payment interest, a good ending, a bad ending, and the choice to keep the save after the good ending. Old saves are tagged and discouraged.

The rest of the 1.0 list, compressed to what changes how you play:

  • Night visitors: Case, Elon Tusk, Roach King Zack, each with a three-part line. Sewer deliveries, 10 quests. Eleanor Marsh's dig line. Red Eye's ingredient line. Spy missions and crime-scene cleaning.
  • Menu to 12 recipes, unlocked by level. Four new ingredients, drinks, six sauces, a prep counter, an underground kitchen, three mushroom types on 18 spots.
  • Forgery table back, with 18 scripted jobs then random ones. 16 contraband items. A 13:00 bulk van. Redline phone up to five calls a day.
  • Reputation from −200 to +200. Yard camouflage. Arcade duels. Cashiers finish orders including sauces and drinks.
  • Solo works offline. Autosave exists and defaults to off. Turkish was added; eight languages were revised.
  • 13 achievements were added with 1.0. The live list is on the achievements page.

Performance notes in that post claim a lower rendering load and better results on 4 GB cards. That is the studio's benchmark claim, not a measured frame time from this site.

Saves

If a slot says old version, start over for the debt path. Loading it is allowed. The economy and quests will not match the pages here.